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  3. 3.x
  4. Object
  5. State

State::_()

The dynamic method initiator.

State::__call()

Calls a virtual method.

State::__callStatic()

Calls a virtual method statically.

State::__construct()

The constructor.

State::__get()

Gets a state via property access.

State::__invoke()

Proxy for the current object, called as a function.

State::__isset()

Checks if a state returns non-null value.

State::__serialize()

Provides data to be serialized.

State::__set()

Sets a state via property access.

State::__toString()

Proxy for the current object, casted as a string.

State::__unserialize()

Converts the serialized data back to its object.

State::__unset()

Deletes a state via property access.

State::count()

Counts the number of states.

State::get()

Gets a state or states.

State::getIterator()

The external iterator receiver.

State::jsonSerialize()

Returns the data to be serialized as JSON.

State::let()

Deletes a state or states.

State::offsetExists()

Checks if a state with a certain key exists.

State::offsetGet()

Gets a state using its key.

State::offsetSet()

Sets a state to the specified key.

State::offsetUnset()

Deletes a state at the specified key.

State::set()

Sets a state or states.

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